ASE Update - R2 Beta


Made an update to the game's engine, titled ASE (Advanced Sonic Engine). It is now in R2 Beta and here is a change log for the engine:

(R means Revision - B means Beta - A means Alpha)

R2-B (6/18/2023)

- Removed the Zone Card

- Changed the Music

- Re-Added Fall Animation (It's not completely accurate but idc)

- Changed Background and Thumbnail

- Changed Air Dash effect

- Changed the Boost Gauge graphics and sized it down a little

- Changed the Speedometer graphics

- Optimized a few blocks in Sonic's "Animate Spinball" script

- Fixed Bug that allows you to Boost while Jumping or Rolling

- Fixed the Music - Credit to Da-thing from the Dev Team

- Fixed speedometer - Credit to Da-thing for idea

R1 (11/6/2023)

- Added Speedometer (you're not gonna believe how it looks when you skid-boost)

- Changed the Star Post graphic (and sound)

- Added Boost Shockwave

- Added Control Viewer

- Added FPS Counter

A2.1 (8/6/2023)

- Changed the layering of the level so you can see the effects on top of it

- Fixed the Jump Sound and also added a voice clip for it

- You can now Boost in midair.

- Fixed the missing animations except the death one.

A2 (8/6/2023)

- Added Boost Gauge (press the . key to change its orientation)

- Added Debug Mode (press the ; key) - NOTE: you can't fly yet

- Added Effects

- Added a few voiceclips

A1.1 (8/6/2023)

- Fixed the Left Animations. Not all animations are done though!

- Removed the Peel-out and Spindash

A1 (7/6/2023)

- Engine released

This has been Spark from Team Venure, and I'll catch you in the next update.

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